You will be asked to track down a Warrior of the Unholy Light in the meadowland vales of Talendor to thwart its plans to destroy the nearby Shrine of Celestial Power. Once Sleth has been slain and the painting returned, you must then travel to the Vale of Ruin. Shadow Lord (CE only) - Str 40, Int 40, Dex 40, Agi 40, Vit 40 Light Weapons 8, Parry 8, Arcane Magic 8, Nether Magic 8, Athletics 8. I wrote an article about the five Relics of Power. Enchantress-Str 20, Int 30, Dex 20, Agi 20, Vit 20, Hon 20, Arcane Magic 3, Nether Magic 3, Celestial Magic 3, Rune Magic 3. To become a Monk, you must deliver a message to the ninja Utai Nujuru in the Venturean Forest. The Warlock is an armored spell caster who is not afraid to melee. In many games, players have the option of choosing a class. The Knight is basically a more powerful version of the Fighter class. The Kenjasai is an evolved Shugenja, a lot of magical power supported by some melee combat ability. While some of the Rogue's paths gain the Magic Weaponry skill, none gain the Heavy equipment skills. Welcome to Dungeon Lords Wiki Edit. Travel to the vale, defeat Osayo, then return to the guild to ascend into the role of the Ninja Lord. Here is a look at some of the combinations for the starter classes. Then when you return to Staroxia, she'll reward you with the shadow lord class. Once you've saved Sensei Yamamatsu from certain death, the guild will then ask you to defeat an evil Daimyo named Hosagi Yabasu and his small army of Samurai warriors. The Rogue can also increase the player's ranged combat options. The Cabalist is a magic user who is more geared to the darker arts, but also has little trouble looting a dungeon and its inhabitants. To become a War Witch, you must first ascend into the role of a Enchantress or Valkyrie. The Enchantress also has a little easier time opening chests. Ninja Lord (Eastern Houses) - Str 40, Int 30, Dex 45, Agi 45, Vit 40, Hon 20, Medium Weapons 7, Ninjutsu 10, Thrown Weapons 7, Archery 7, Parry 10, Scout 7, Nether Magic 3. The Wizard also gains the Wizard Heraldry Item. The Enchantress gains the Channel, Identify, and Scribe Skills as well as learning bonuses for Arcane Magic, Celestial Magic, and Thief Skills. The Hunter gains the Backstab and Heavy Pole Weapons Skills as well as learning bonuses for Athletics, Pole Weapons, Ranged Weapons, and Scout. Depending upon the version being played, they can have two or three (Collector’s Edition only) choices. Note: If Staroxia doesn't offer you the quest, be sure that you've identified the amulet. Find Hosagi within the Vale of Ruin, defeat him, then return to the House of the Dragon to ascend into the Hatamoto role. The Battlemage trades the bonuses for Nether Magic (the learning bonus and Alchemy Skill) for the ability to use Heavy Equipment. Players can only select one Master class, and once a quest to gain a class has been accepted, there is no going back. Once you have ascended to your new role, the Celestial Order will ask you to place a Crystal of Clarity within each of the three Shrines of Celestial Power. Players must take time to build up points and gather gold to purchase copies of spells, but done correctly this could be the most powerful combination. The Ranger Lord also gains the Hunter Heraldry Item. Fighter/Rogue- Not really a good idea, as the Rogue class is actually the hardest to gain if one does not choose it at the start. The player picks one at the start of the game, and may pick a second by joining its associated guild. The Shaolei Master gains the Four Winds Heraldry Item. The Wizard gains the Spellfire Skill, as well as learning bonuses for the Alchemy, Arcane Magic, Magic Weaponry, Nether Magic, and Scribe Skills. This time, the guild will ask you to defeat an evil Deathlord by the name of General Trajek. First, the player can see how the class works so can adjust their play style accordingly. Once you've saved Sensei Yamamatsu from certain death, the guild will then ask you to travel to the Vale of Ruin in search of a Ninja Lord named Daishura Tatsu-Oni. The Shadow Lord gains Alchemy, Magic Weaponry, Shadow Lord, and Sneak skills as well as learning bonuses for the Alchemy, Magic Weaponry, Nether Magic, and Sneak skills. To become a Warlock, you must first ascend to the Battlemage class. Defeat her and the Marauders, then return to the Sisterhood to assume your new role as an Enchantress. Budoka (Eastern Houses)- Str 25, Int 15, Dex 25, Agi 25, Vit 25, Hon 15, Light Weapons 3, Light Polearms 3, Archery 3, Parry 5, Scout 3. This warlock is assembling a small army and must be stopped! Every character is composed of up to 5 classes. The Sorcerer gains the Alchemy, Identify, and Scribe Skills as well as learning bonuses for Arcane Magic, Magic Weaponry, and Nether Magic. The Crusader gains the Crushing Blow Skill as well as learning bonuses for the Armor Skills, Basic Weapon Skills, Celestial Magic, Rune Magic, and Shield Skills. Lavishas is aiding a band of Lord Barrowgrim's Marauders, so she must be stopped. Once you have, the House of the Dragon will ask you to travel to the Forbidden Lands and find Sensei Yamamatsu before he is slain by a bounty hunter named Yagu Matasai. The Stargazer gains the Iron Will Skill, as well as learning bonuses for the Celestial Magic, Channel, Magic Weaponry, Rune Magic, and Scout skills. He can be found near the Unholy Arc at the south end of the Vale. The Stargazer also gains the Watcher Heraldry Item. The Trickster is much like the Hunter, except focusing on Nether Magic instead of Archery. Once this is completed, the House of the Tiger (or Dragon) will ask you to travel to the Forbidden Lands and find Sensei Yamamatsu before he is slain by a bounty hunter named Yagu Matasai. The Imperial is meant for those who wish to employ the spear or staff in combat. The Ninja Lord gains the Critical Strike and Light Dual Weapons skills, as well as learning bonuses for the Athletics, Nether Magic, and Ninjutsu skills. Giving you help with quests, whereabouts, and maps of various locations and dungeons. Utai works for Lord Barrowgrim and has been killing travelers in the forest, so the guild asks you to convince him to change his allegiance. The Marauder appears to offer more than the Knight, but at a cost. Rogue/Adept- The Rogue and the Adept make an interesting combo, with the gold generating abilities of the Rogue being supported by the magic of the Adept. Track down Minas Taw along the Southern Boulders border in the Forbidden Lands, defeat him, release the knight, then return to the Guild of Fighters for another quest. When a player starts the game, after choosing their race, he or she will select one starter class. A melee based class with bonuses for wearing Light & Medium Weapons, Armor, and Shields. Slay this new enemy and his army of monsters, then return to the guild to assume your new role as a Kenjasai. The Rogue's gold gathering abilities will make it easier for the player to buy spells to fuel the Adept's spell abilities. Knight (Fighter's Guild)- Requires Str 25, Int 20, Dex 20, Agi 20, Vit 25, Hon 20, Medium Weapons 5, Parry 5, Medium Armor 5, Medium Shields 3. The class slot is now filled and the guild will not offer the other option. The War Witch is a little tricky to get, but is very well rounded and can defeat foes in a variety of ways. Once you've saved Sensei Yamamatsu from certain death, the guild will then ask you to make your way to the Vale of Ruin in pursuit of an evil Kenjasama of Terrors called Toranaka Maimasa. To become a Hunter, the Guild of Mystery will ask that you first journey to the mountains of the Northern Steppes and slay a beast of gigantic proportions called Brimgulden. There are four starter classes. 3. To become a Lord, you must first ascend into the role of a Knight. The War Witch also gains the Vixen Heraldry Item. After completing this task, you have one last quest to complete to obtain the rank of Wizard. Return to the guild to ascend into the Marauder specialty class. To ascend into the Battlemage role, the Guild of Mages will first ask you to track down an outlaw mage named Krugas on the southern shoreline of Lost Lake. This is a wiki all about dungeon lords. Dungeon Lords puts a spin on this classic concept by allowing players to develop and customize their avatar. Lord (Fighter's Guild)- Str 40, Int 30, Dex 35, Agi 35, Vit 40, Hon 40, Heavy Weapons 10, Parry 10, Heavy Armor 10, Heavy Shields 7, Rune Magic 7. Adept/Rogue- The Rogue is a bit harder to gain as a second starter, so that makes this a not so good combo. You might also need to view your quest log to update its status. Travel to the vale, defeat the witch and her abominations, then return to the guild to ascend into the War Witch role. The Sorcerer is an evolution of the Mage, with the support Skills and learning bonuses for the offensive magical schools. A defensive Magic based class with bonuses for using Celestial magic and the basic Armor skills.
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