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Bilet Gönder! Worlds 2016 Main Theme - Riot Games; Call to Arms - Gresby Race Nash; MSI 2016 Theme - Riot Games; Ignite - Zedd; Piercing Light (Mako Remix) - Riot Games You will keep the players' experience in mind as you build systems and features to support VALORANT’s development team. Associate Art Director - Unpublished R&D Product, Associate Brand Marketing Manager (12-Month Contract), Associate Game Designer (Contract) - Legends of Runeterra, Character Concept Art Intern - League of Legends, Data Science Intern - League of Legends (M.S./Ph.D), Data Science Intern - Riot Data Products (M.S./Ph.D), Data Scientist II - Worldwide Publishing Technology, Development Manager II - Infrastructure Platform, RDX, Development Manager II - Infrastructure Platform, Riot Direct, Development Manager II - Riot Game Operations, Platform Operations, Director, Marketing Art - League, Wild Rift, and TFT, Esports Project Manager, SEA (Contractor), Game Producer II - Wild Rift, Content Acquisition Team, Game Producer II - Wild Rift, Tech Vertical, Junior League Operations Associate (Contractor), Language Lead (Bahasa Indonesia) - Contractor, SEA, Language Lead (Bahasa Melayu) - Contractor, SEA, Language Lead (Traditional Chinese) - Contractor, SEA, Live Operations Producer III: Live Operations, Manager, Game Design, Characters - VALORANT, Manager, Publishing - World Wide Publishing, North America, Manager, Software Engineering - Desktop Experiences, Manager, Software Engineering - Developer Connections, Manager, Software Engineering - League, Client, Manager, Software Engineering - League, Personalization, Manager, Software Engineering - Legends of Runeterra, Manager, Software Engineering - Live Services, Localization Technologies, Manager, Software Engineering - Unpublished R&D Product, Manager, User Experience Design - VALORANT, Marketing Communications II - Player Platform, Marketing Communications III - LCS, North America, Marketing Writer III - Legends of Runeterra, Motion Graphic Artist - Legends of Runeterra, Narrative Writer Intern - League of Legends, Network Engineer - Technology - Riot Direct Network, Principal Technical Artist, Assets & Materials - Unpublished Fighting Game, Product Manager II - World Wide Publishing, Player Support Tools, Product Manager II -Worldwide Publishing: China Games Team, Product Manager Intern (MBA) - China Team, Product Manager Intern - Central Technologies, QA Engineer - Player Platform, Riot Client, Revenue Strategist II - League of Legends (Gaming Monetization), Revenue Strategist II - Wild Rift (Gaming Monetization), Revenue Strategist III - Unpublished Fighting Game, Senior 3D Character Artist - Unpublished Fighting Game, Senior Accountant - Esports, North America, Senior Animation Artist - Unpublished R&D Product, Senior Data Engineer - Information Security, Senior Game Producer - Wild Rift, Content Acquisition, Senior Game Producer - Wild Rift, Player Experience Team, Senior Illustration Artist - League of Legends, Splash, Senior Manager of Strategic Sourcing (Technology), Senior Manager, Infrastructure Engineering - Riot Direct, Senior Manager, Software Engineering - World Wide Publishing, Esports Digital, Senior Manager, Technical Product Management - Core Infrastructure, Senior Manager, VO Production Services - Creative & IP Development, Senior Recruiter - Game Products (Contract), League of Legends, Research & Development, Senior Release Manager - Player Platform, Flight, Senior Release Manager - Riot Game Operations, Senior Revenue Strategist (Gaming Monetization), Senior Revenue Strategist - League of Legends (Gaming Monetization), Senior Software Engineer (Unity) - Legends of Runeterra, Senior Software Engineer - Core Infrastructure Team, Senior Software Engineer - Developer Connections, Senior Software Engineer - Player Platform, Build, Senior Software Engineer - Player Platform, Console Experiences, Senior Software Engineer - Player Platform, Content Access Hub, Senior Software Engineer - Player Platform, Riot SDK, Senior Software Engineer - Production Release Engineering, Senior Software Engineer - Riot Developer Experience, Edge, Senior Software Engineer - Riot Developer Experience, Operability, Senior Software Engineer, Content Support - VALORANT, Senior Software Engineer, Gameplay - Unpublished R&D Product, Senior Strategic Program Manager - Player Support Operations, Senior Systems Engineer - Core Infrastructure Team, Senior Systems Engineer - Developer Connections, Senior Systems Engineer - Wild Rift, TechOps, Senior UX Designer - Player Platform, Mobile, Senior VFX Artist - Unpublished Fighting Game, Software Engineer (Full Stack) - Contractor, SEA, Software Engineer - League, Game Flow Services, Software Engineer - Live Services, Wolf Engineering, Software Engineer II (Frontend) - League Labs, Teamfight Tactics, Software Engineer II (Mobile)- Anti-Cheat, Software Engineer II, Services - Legends of Runeterra, Software Engineer II: Live Operations Engineering, Software Engineer III, Services - Legends of Runeterra, Software Engineer, Services - Legends of Runeterra, Software Engineering Manager - League of Legends, Sr.
You will report to our Engineering Manager.

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